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BUG

Human and AI interaction in built environment

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MY ROLE

Creator

Unreal Engine, AI system, VR, Game design, Gesture detection, Immersive experience, Motion Design, Level design

TAGS

DESCIPRTION

"BUG" VR leverages Unreal Engine 5 to redefine immersive interactions, blending real-world actions with VR controller action and body gestures. The idea emerged from a contemplation of the evolving relationship between humans and artificial intelligence growth. 

PROJECT OBJECTIVES

> Engage with digital and physical worlds in a seamless and captivating manner

> Enabe players to seamlessly interact with the environment and engage with an AI.

DIGITAL ENVIRONMENT

"Bug" mirrors the profound link between human communication and techonology in a Virtual Reality, blending body gesture and responsive robotics sparks a captivating dialogue between human and machinery. 

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LOCOMOTION, DYNAMIC CAMERA

The dynamic camera movement is employed to introduce subtle tilts and shifts in the player's field of view, mimicking the organic movements one would feel while walking.

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GESTURE DETECTION FLOW

1. Centroid Calculation: The centroid (ci) is determined by averaging the coordinates of the gesture's data points.

2. Point Relocation: All points are adjusted to place the centroid at the origin, ensuring accurate recognition.

3. Scaling: The gesture is scaled within the range of -1 to 1, further enhancing recognition accuracy.

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RECOGNITION DOCUMENTATION 

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LEVEL DESIGN

LEVEL DESIGN

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FINAL RENDERING

1st DEMO RECORDING

OTHER PROJECTS