BUG
Human and AI interaction in built environment

MY ROLE
Creator
Unreal Engine, AI system, VR, Game design, Gesture detection, Immersive experience, Motion Design, Level design
TAGS
DESCIPRTION
"BUG" VR leverages Unreal Engine 5 to redefine immersive interactions, blending real-world actions with VR controller action and body gestures. The idea emerged from a contemplation of the evolving relationship between humans and artificial intelligence growth.
PROJECT OBJECTIVES
> Engage with digital and physical worlds in a seamless and captivating manner
> Enabe players to seamlessly interact with the environment and engage with an AI.
DIGITAL ENVIRONMENT
"Bug" mirrors the profound link between human communication and techonology in a Virtual Reality, blending body gesture and responsive robotics sparks a captivating dialogue between human and machinery.

LOCOMOTION, DYNAMIC CAMERA
The dynamic camera movement is employed to introduce subtle tilts and shifts in the player's field of view, mimicking the organic movements one would feel while walking.


GESTURE DETECTION FLOW
1. Centroid Calculation: The centroid (ci) is determined by averaging the coordinates of the gesture's data points.
2. Point Relocation: All points are adjusted to place the centroid at the origin, ensuring accurate recognition.
3. Scaling: The gesture is scaled within the range of -1 to 1, further enhancing recognition accuracy.


RECOGNITION DOCUMENTATION



LEVEL DESIGN
LEVEL DESIGN






FINAL RENDERING









